Some of you may notice that the figure drawing lessons that used to be here have since been removed. I apologize, but I will not be rewriting them in the forseeable future.
Drawabox's goal was at the beginning somewhat unclear, which led me to try and fill in as much as I could in regards to what is considered a part of the "fundamentals". Since then, the purpose of these lessons has become much clearer to me. My goal is to teach students how to both convey the solidity and weight of the forms they draw, and to better understand how those forms relate to one another in 3D space as a part of more complex constructions.
This is something in which I have considerable confidence, and so I will restrict what I teach here to subjects I feel I can teach well, rather than spreading myself thin.
This means the numbering is going to jump from 7 to 14 for the time being. I apologize for any confusion that may arise from this. Things will be reorganized in the future, when I have a better idea of where I'd like to go with later lessons.
Well, about me, really. Most of you know me as /u/Uncomfortable on Reddit, some know me as Irshad Karim. I created the /r/ArtFundamentals community on Reddit in August 2014. I had recently returned to Canada after a 6 month stint studying at the Concept Design Academy in Pasadena, California, and I felt that I wanted to share what I had learned. So, I carved out my corner on reddit and started posting lessons based on what I was taught. I included homework suggestions, and critiqued what was submitted.
It's definitely much bigger than that, now. All of the lessons have been rewritten and restructured, video demos have been created to fill in some holes, and the audience has increase dramatically. Every day we get 1000-1500 visitors, and more than 50 homework submissions are sent to me each week.
So, back to me. Who am I, and what do I do? In the past I've worked as a game programmer (which I still enjoy doing in my spare time), though I am currently working as a concept artist at a small studio in Halifax, Nova Scotia, Canada. I studied briefly in Los Angeles after deciding to change my career (where I learned all of these great lessons I now impart to you folks). Honestly, I'd love to go back and learn some more - my time there launched my portfolio miles ahead, but there's still a lot more ground to cover.
A lot of people have commented that it is ridiculously early for someone like me to be teaching - and that is absolutely true. I'm still a student myself, and I always encourage those of you who wish to pursue art at a professional level to seek out professional instruction. That said, I do believe that Drawabox is helping people. While I may only have just a little bit to offer, I think it's worth sharing.
Over the last several months, a lot of you have asked me if there's any way you could donate, or give some token of appreciation for the work that I do here. Because of this, I've set up a Patreon, where you can do just that. Contributing at any level will give you access to the extra demo videos available in some of the lessons. The videos that explain important concepts, however, will be freely available for everyone on my YouTube channel.
It's been my pleasure to help the lot of you on your journey, and I cannot express the joy I feel whenever someone tells me that I've inspired them to take up the pen. I hope that I'll be able to continue this venture for the forseeable future.
I should also mention, that while Patreon is the ideal method of contribution, some people have contacted me asking if they can donate via Paypal. I completely understand that some people would really like to help out, but a recurring contribution simply isn't feasible. If that's the case, you are welcome to send a donation via PayPal to irshad0karim@gmail.com. Those of you who wish to donate through this method will receive an email containing links to all of the videos that Patreon supporters receive.
If you did contribute but aren't on the list, check your Patreon messages. I check with every one of my supporters first before posting their names, in case there are any privacy concerns.
A lot of people treat the ability to draw like it's some mysterious, esoteric gift that only a select few possess. I've seen art schools and classes that do little more than encourage their students to draw more, as though one day something will just click.
Ultimately, what I like to call the fine art approach never worked for me. Having been trained as a programmer, I need to be able to break things down into simple problems that can be solved, and feeling things out never really appealed to me.
Fortunately, I found a different approach.
When studying at Concept Design Academy in Pasadena, California, I took a technical drawing course where I was taught exercises and approaches to drawing that simply made sense. Everything was logical and clear, and each step served a purpose.
Now, I'd like to share what I learned with you. I will not guarantee a first class education - my lessons are based on my interpretations of things I learned from my instructors (Peter Han, Kevin Chen, James Paick and John Park) and include my own insights as well as my own misinterpretations. I emphasize concepts that I find valuable, and skip over parts that I find distracting.
Drawabox is lauded by many as the best free drawing course online today. There are definitely better ones out there if you're willing to pay for a professional instructor, but Drawabox gives you the opportunity to get your feet wet before investing your money. I also offer homework critiques through /r/ArtFundamentals on Reddit - one thing to keep in mind however is that many of my lessons (especially 1-7) have restrictions on the tools you may use if you intend to submit them for critique. You can see a more in-depth explanation as to why on my article on why I encourage the use of ink. That said, these lessons are also a great way to get used to tablet pc drawing, or drawing with other similar tools (like the new Apple iPad pro and apple pencil). I still insist that the best approach is to work in ink first, then transfer what you learn to digital media, but that is ultimately up to you.
A lot of people who come here are interested in drawing digital art, and get the immediate impression that Drawabox is not for them. The opposite is true - I myself am a digital illustrator, and aside from practicing the exercises I teach here, I don't do much with traditional media. We're not focusing on teaching you how to use any given tool, but rather are using specific tools to teach the concepts as effectively as possible. Even if you're interested in working digitally, doing these exercises in ink is a great way to build up the skills you'll need.
Not everyone can afford to pay for art classes - because of this, Drawabox is supported through a Patreon campaign, where those who do have a few dollars to spare pledge a donation each month, and all may benefit from an expanding curriculum.
If you'd like to look at proper drawing schools online or in person, I'd recommend checking out artschooldb.com. It's got a very comprehensive list of art schools of all sorts.
If you are interested in learning how to draw, you can start by clicking Learn. But be ready - you're going to be drawing a hell of a lot of boxes.
A lot of you are used to the idea that Adobe Photoshop is ridiculously expensive, all pie-in-the-sky, and that when they shifted to a subscription-based model, things just got worse. Turns out, Creative Cloud actually puts Photoshop right within students and beginners' grasp. The full suite costs upwards of $50/month, but if all you're after is Photoshop, you can grab it as part of the Photography Plan for $9.99/month. That's less than $120 a year. Just keep in mind that you do have to pay the full year in advance.
So, if you're interested in getting into digital illustration, the software most industry professionals use is well within your reach.
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